Have you ever player Betrayal at House on the Hill?
If you haven't then i suggest you google it. Then come back and continue Reading.
So the premise for my game was Betrayal, in 3D. The game was going to be a cooperative First person adventure game. I created the Interriors of each of the rooms, made them load dynamically, and set it up so each player had stats and inventory. Unfortunately the game became difficulty to control because of the massive amount of dynamic rules that changed with every game session.
At the time VR was coming out and I was hoping to make this into a VR type game also.
Will definitely finish this some day.
(2016) (Unity) (unfinished)